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#94990 - 01/11/06 02:35 AM Re: The mage tank(no melee) ***** [Re: Slothrun]
Desktop Offline
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Registered: 11/19/05
Posts: 1021
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I dont get it Loyyd.... -30% modifier for necro, +10% for shaman, yet you put shaman way up to 455? .... you lost me. Necro Aegis is much better anyways and can be had for 380 skill, 308 if you are REALLY cheap.

Work with what a build gives you.
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#94991 - 01/11/06 02:39 AM Re: The mage tank(no melee) [Re: Monkey Waffles]
TonyTheTiger Offline
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Registered: 09/16/04
Posts: 461
Loc: Stockholm, Sweden
Quote:
even with GM armor the best you can settle with is brigandine T6 for no penalty..


yeah u definatly need GM armorskill, could prolly fit in to a t6 double chain and also i would suggest no 2/8 chars. my empy has all the physical schools and still only got like 350hp, and thats just not good enough to be a good tank even if u can heal in combat.
The problem with makin a hybrid is that u can get maby 2 schools to high buffs, if u want 500 focus and armor skill that is. and well 3 schools would be real nice to get up real high to be able to get real nice hp, heals and nukes so its a delema <img src="/forums/images/graemlins/tongue.gif" alt="" />
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#94992 - 01/11/06 03:40 AM Re: The mage tank(no melee) [Re: TonyTheTiger]
joigs Offline
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Registered: 11/11/04
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Loc: Netherlands, ZH
u can try the gnome druid, good mods @ sham/druid/conj.. so 2 good barriers, lots of hp, lots of str buffs (without predator all at step 1 about +166 str) .
and its a 4hp 6mp per lvl type.

good luck charbuilding <img src="/forums/images/graemlins/grin.gif" alt="" />

simro <img src="/forums/images/graemlins/wave.gif" alt="" />
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/*phoenix*/
Vereno - lvl56
Joigsstaff - lvl 53 <DELETED>
Simro - lvl 52
joigs - lvl 51 <DELETED>
Joigs- - level 45
Vulcanus - level 45
Volcanus - lvl44 <DELETED>
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Tita- - level 43
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#94993 - 01/11/06 04:01 AM Re: The mage tank(no melee) [Re: joigs]
Monkey Waffles Offline
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Registered: 01/13/05
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spellcaster only schools might have good mods, but their hp gain per lvl is too low to be considered effective. at the least the mage-tank would need a 5/5 or better.

and about armor; you cant really offset armor ecnumberance penalty with alot of spellcraft.. i tried that before. even a few points of armor encumb penalty will effect you.

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#94994 - 01/11/06 06:22 AM Re: The mage tank(no melee) [Re: Monkey Waffles]
BlueShirt Offline
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Registered: 12/07/04
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But what a mage tank can do, cast a little dart costing about zip, wearing high armour encumberance a bit below 100%, and it nukes at 99% about casting percent. You dont have to cast the biggest spells to do good damage. I think everyone is trying to push the top end too much while forgeting the damage of casting a slightly smaller spell.

Such a mage tank will still do well over 400 damage on say an iron golem with a 2mp spell in about 10 ticks, now this is still pretty good damage, and against most mobs they can reduce their encumberance and cast bigger more devastating spells.

If a mage has only 2/8 hp and have a couple of schools of magic, thats still going to give good coverage on many mobs.

You could go 2/8 with a gnome geomancer, 3 of major sumoning ward, enough str for mostly prax fluted, major conj ward, major shammy wards, major sorc ward - all 2nd step majors of course, and 500 focus to boot. How much hp can such a toon have at level 51? Well I got about 330 hp, but remember this guy is carrying 4 major wards and prax fluted armour! In a pack of 10 mantis, acid sprays hitting 10 of them, while only 3 mantis can reach the well warded/armoured mage who is laughing at the feeble attacks. Get a bit of damage, cast a big heal in combat. Such a mage can cast acid on the lisk farm, hitting 10 lisky for about 200 hp each, every 12 ticks ... This without needing valour. I suspect the warded mage can about solo 10 lisky together, max of 3 hitting at a time, will need to replace a few wards + a few heals, but I'm used to that. If I make an all purpose mage tank - this is how I would build it.

If you dont like 2/8, how does 3/7 with a gnome summoner sound? 380+ hp at lvl 51 ...

Still not enough hp? gnome conjurer with 4/6 with exactly the same build. 430+ at lvl 51.

Now this guy isn't afraid of a little lisk, nor a steel, not even eld, scyth, ghost scyth, can probably even do an okay job with akvan having a couple of curses to pull out the bag (no necro, but several others).

With that 500 focus, can holy bolt in ruins, while 3 major warded, and wearing plate all over with still a reasonable cast % - it won't be 99%, but it doesn't have to be.


Edited by BlueShirt (01/11/06 07:10 AM)

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#94995 - 01/11/06 08:00 AM Re: The mage tank(no melee) [Re: BlueShirt]
tommety Offline
Help! I need medical assistance
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Registered: 10/30/04
Posts: 1800
Loc: Netherlands
hey blue, ever seen that sheet on armor protection?
I saw that praxite heavy plate has the same stats as fluted, but instead of 49% absord it had 48%
The str requirement is a tad lower (375) and the encumbrance is 23 lower (that's when wearing full set, I dont know how much it ll be when you got no pants-boots)

For a mage tank I think that will do better for them then prax fluted, less enc = better chance of casting and heavy plate = less praxite to collect
and of the general servers, that is the magic word.
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#94996 - 01/11/06 10:45 AM Re: The mage tank(no melee) [Re: BlueShirt]
Sam Offline
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Registered: 03/01/04
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Ok, i've made a plan for a plate-wearing mage, but i cant find it, its in my roe scrapbook somewhere. It works, you just have to keep attack spells a few steps lower.

I'll just do it off the top of my head:

500 armour (550 mod for me)
50 spellcraft (120 mod - ditto)
low 400's for:
- druidic
- summoning
- conj
- + mods = top spells.
high focus
~100 base str.
0 bardic (10 or more mod)

off the top of my head that's like..
+124 str item mods
+72 - druid
+72 - druid
+72 - conj
+72 - summoning
+23? - bardic

That's 550 armour, and 535 modded str (or there abouts).

ENC: 676.
Casting enc: 338 (it's ok to be a tiny bit over).
Prax chain & plate enc: 334
Prax half plate enc: 360
khal chain & plate enc: 334

Working on assumed numbers for the int(140)/dex(140) stats, the chance to cast wearing the prax half plate is 94.5% (42 mana in the hypothetical 'spell'). So it's not looking bad. (thx
Sanvyn's stat calc )

So it's possible. I don't know, work around the edges abit, i had a pre-built char made a while back which could squeeze into better armour, but i forget what and by how much. It's written down somewhere. it's past 2.30am now so i'll dig it up tommorow.
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#94997 - 01/11/06 10:51 AM Re: The mage tank(no melee) [Re: tommety]
joigs Offline
Help! I need medical assistance
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Registered: 11/11/04
Posts: 2384
Loc: Netherlands, ZH
tommety, thats why alot of users (at least ppl i know) go for heavy plate, including me, and well.. heavy plate looks just way better <img src="/forums/images/graemlins/grin.gif" alt="" />, costs a little less metal, less strength, less encumbrance..

simro <img src="/forums/images/graemlins/wave.gif" alt="" />
_________________________
Face your fears, Live your dreams.

/*phoenix*/
Vereno - lvl56
Joigsstaff - lvl 53 <DELETED>
Simro - lvl 52
joigs - lvl 51 <DELETED>
Joigs- - level 45
Vulcanus - level 45
Volcanus - lvl44 <DELETED>
Zerexo - level 44
Tita- - level 43
Volcanus - level 43
Voreno - level **.

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#94998 - 01/11/06 10:53 AM Re: The mage tank(no melee) [Re: BlueShirt]
Sam Offline
Carpal Tunnel
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Registered: 03/01/04
Posts: 2737
Loc: Wherever there's beer.
Quote:
But what a mage tank can do, cast a little dart costing about zip, wearing high armour encumberance a bit below 100%, and it nukes at 99% about casting percent. You dont have to cast the biggest spells to do good damage. I think everyone is trying to push the top end too much while forgeting the damage of casting a slightly smaller spell.

Such a mage tank will still do well over 400 damage on say an iron golem with a 2mp spell in about 10 ticks, now this is still pretty good damage, and against most mobs they can reduce their encumberance and cast bigger more devastating spells.

If a mage has only 2/8 hp and have a couple of schools of magic, thats still going to give good coverage on many mobs.

You could go 2/8 with a gnome geomancer, 3 of major sumoning ward, enough str for mostly prax fluted, major conj ward, major shammy wards, major sorc ward - all 2nd step majors of course, and 500 focus to boot. How much hp can such a toon have at level 51? Well I got about 330 hp, but remember this guy is carrying 4 major wards and prax fluted armour! In a pack of 10 mantis, acid sprays hitting 10 of them, while only 3 mantis can reach the well warded/armoured mage who is laughing at the feeble attacks. Get a bit of damage, cast a big heal in combat. Such a mage can cast acid on the lisk farm, hitting 10 lisky for about 200 hp each, every 12 ticks ... This without needing valour. I suspect the warded mage can about solo 10 lisky together, max of 3 hitting at a time, will need to replace a few wards + a few heals, but I'm used to that. If I make an all purpose mage tank - this is how I would build it.

If you dont like 2/8, how does 3/7 with a gnome summoner sound? 380+ hp at lvl 51 ...

Still not enough hp? gnome conjurer with 4/6 with exactly the same build. 430+ at lvl 51.

Now this guy isn't afraid of a little lisk, nor a steel, not even eld, scyth, ghost scyth, can probably even do an okay job with akvan having a couple of curses to pull out the bag (no necro, but several others).

With that 500 focus, can holy bolt in ruins, while 3 major warded, and wearing plate all over with still a reasonable cast % - it won't be 99%, but it doesn't have to be.


Blue, you sure you can get GM 4 spellschools, 500 focus and enough armour (assuming you'd have to have more than 280-300 depending on mods to wear plate in the first place) to wear mostly prax fluted?
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#94999 - 01/11/06 12:18 PM Re: The mage tank(no melee) [Re: Sam]
tommety Offline
Help! I need medical assistance
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Registered: 10/30/04
Posts: 1800
Loc: Netherlands
Well, blue, for all I know, never GM'ed a spellschool, any why should you? the wards mostly stop at 410-440
then you got items/cloth that can up your level (alot). I never gm my spellschools for the same reason.
And you don't need to do the best of the best to be lethal enough.
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